St. Paul Cash Spiel

Rules of Play

October 8–11, 2026 · Saint Paul Curling Club · Saint Paul, Minnesota

Draft

These rules are published in draft form for transparency. The organizing committee may revise any section before the event; registered teams will be notified of material changes by email.

Five-Rock Free Guard Zone & No Tick Rule

The Five-Rock Free Guard Zone rule and the No Tick rule will be in effect.

  • Triangles are on the ice to determine whether a stone is on the centre-line. If both teams cannot agree, signal for an official — the official's decision is final.
  • If a violation occurs, the non-offending team may: (a) remove the delivered stone and replace all displaced stones to their prior positions, or (b) leave all stones where they came to rest.

Pace of Play

  • All games are 8 ends.
  • Games will not be timed, but teams are expected to play at a prompt pace. Teams falling behind will be warned. The event chairs reserve the right to use a buzzer or formal timing for teams playing slowly.

In-Game Measurements

All rock measurements — whether for scoring or free guard zone purposes — are completed by the players. If the players cannot agree, an official will be called to measure and the official's ruling is final.

Extra End

Extra ends are played towards the home end. To maintain the playing area, please bring stones to the away end along the sides of the sheet.

Timeouts

Each team is allotted one timeout per game, with one additional timeout in an extra end. Timeouts are one minute long, starting when the coach reaches the team. Coaches must be wearing curling shoes. The coach of the non-calling team may also come out.

Pre-Game Warm-Up & Draw Shot Challenge (DSC)

  • Practice starts 15 minutes before the scheduled draw time.
  • Flip a coin — the winner chooses turn and order of practice OR colour of stones. Teams throw on opposite sides.
  • Each team throws one stone per player: 4 practice stones from the home end to the away end, then 4 back. The last 2 stones may be thrown by the same player, but no player may throw more than 2 of the 4.
  • Teams alternate throws to speed up the process. For the first 7 rocks (4 down, 3 back), play fast — you do not need to wait for the other team's rock to stop before throwing.
  • One player throws 1 additional stone (not counted in the 8 practice stones) for the DSC, which may be swept. Any player may throw the DSC. For three-handed teams, one player must hold the broom but may leave the house to sweep.
  • Coaches and fifth players may be on the ice until the last practice rock is thrown, then must leave.
  • One player from each team should measure the opponent's DSC and agree on the value before moving the stone.
  • Distances are recorded in inches, rounded to the nearest quarter inch.
  • Failure to stop a stone in the rings is recorded as 73 inches. If the thrower moves the stone before it is measured, it is recorded as 73 inches. A stone covering the pin is 0 inches.
  • Hammer is awarded to the team winning the DSC.
  • In the case of a tied DSC (both teams pin, both miss the house, or an exact tie), the same player rethrows without sweepers — though sweepers may walk alongside.

Three-Handed Play

World Curling's 2026–27 rule requires four players at the start of a game and caps three-handed play at two consecutive ends. St. Paul Cash Spiel does not apply that restriction: a team may start and complete any game with three players.

  • No approval is required, and no game is forfeited for playing short.
  • The first two players deliver three stones each; the third delivers two.
  • A team may not play with fewer than three players.

World Curling Tour regulation 2.01 still governs registered players and spares — that is the tour's rule, and the committee cannot waive it.

WCF Rules

For anything not covered above, the World Curling Federation Rules of Curling will apply.

The sections below are specific to the 2026 event. Items marked 2026 TBD will be confirmed and published before registration closes.

Women's Draw Format2026 TBD

The 2026 Women's Draw will consist of 20 teams. The playoff format and qualification structure will be announced prior to the event.

The round-robin draw as it currently stands — Pending — not final:

  • Round robin in 4 pools of 5
  • Each team plays 4 pool games
  • Playing window: Thursday 8:00 AM – Saturday 12:00 PM
  • See the full draw

Men's Draw Format2026 TBD

The 2026 Men's Draw will consist of 24 teams. The playoff format and qualification structure will be announced prior to the event.

The round-robin draw as it currently stands — Pending — not final:

  • Round robin in 6 pools of 4
  • Each team plays 3 pool games plus 1 cross-pool game
  • Playing window: Thursday 8:00 AM – Saturday 4:00 PM
  • See the full draw

Grand Slam of Curling Qualification

St. Paul Cash Spiel is a World Curling Tour Satellite Event. The champion of each division earns an automatic play-through invitation to the GSOC National in Sydney, NS (Nov 17–22, 2026) — one of the premier events on the Grand Slam of Curling circuit.

Key points for 2026–27 Satellite qualification:

  • The Cash Spiel champion (men's and women's) earns a direct play-through spot at the GSOC National, Sydney, NS · Nov 17–22.
  • If the winner is already qualified, the invitation passes to the runner-up; if the runner-up is also qualified, it passes to the highest-placed semi-finalist.
  • If all finalists and semi-finalists are already qualified, the invitation is offered to the highest-placed quarterfinalist, provided that team holds a world ranking of No. 32 or higher after points from this event are applied.
  • For full qualification criteria, point structures, and event schedules, see the official Grand Slam of Curling 2026–27 Season FAQ.

Grand Slam Points (new for 2026–27)

Beginning with the 2026–27 season, the Grand Slam of Curling awards Slam Pointstoward qualification for the season-ending Players' Cup. As a Grand Slam satellite, St. Paul Cash Spiel carries Slam Points for teams that reach the playoff round:

  • Quarterfinalist — 5 points
  • Semifinalist — 9 points
  • Runner-up — 14 points
  • Champion — 20 points

Only a team's six best Slam Point events count toward qualification — any mix of Grand Slams and satellites — so a deep run here can be one of the six.

These Slam Points are separate from the WCF World Team Ranking points top finishers also earn: Slam Points go toward the Players' Cup, while ranking points feed event selection and your world ranking.

Event Seeding

The final seeding, which pool play is drawn from, is locked on September 23, 2026, from the Week 7 WCF World Team Ranking.

Playoff Seeding

Playoff qualification is decided across the whole division, not within pools, and cross-pool games count toward a team's record. The top teams by record advance to the playoff round and are seeded 1 through N in that order.

Ties are broken by win–loss record, then head-to-head, then draw shot challenge, then entry seed. Head-to-head counts only games played between the tied teams — where teams in a tie have not met, it passes to the draw shot challenge, so a team can finish ahead of one it never played.

The bracket pairs the highest remaining seed against the lowest: 1 v 8, 2 v 7, 3 v 6, 4 v 5 in an eight-team playoff. Final standings, including what separated each team, are published on the schedule page once the round robin is complete.

Last updated: September 2026 · Based on 2025 Rules of Play